![]() DayZ contrasted the surrealism of a zombie infestation with the hyperrealism of exposure, infection, hunger, and the degeneration of human nature in the face of disaster. The survival games genre owes a great debt to DayZ, which began life as a mod for military simulator ARMA II. The story lives up to its outrageous premise and is supported by fine-tuned sniping, gut-wrenching gore, and a killer soundtrack fitting of the finest ’80s horror flicks. Zombie Army brings the signature kill-cam into an alternate WWII, in which Nazis are raised from hell to chase the Allied troops out of Germany. With Zombie Army it’s the same idea, but the Nazis are zombies. Zombie Army 4: Dead Warĭeveloper Rebellion made a name for itself with the Sniper Elite series and its cringe-inducing, X-ray kill-cam, which lets players watch bullets rip through Nazi’s insides in super-gross, super-slow-motion. ![]() This level of depth is deeply rewarding for those with the patience to navigate these more mundane survival mechanics, which the developer continues to fine-tune with regular updates almost a decade after its release. It’s a systems-heavy zombie game in which all actions must be considered you’re not just fending off the undead but depression, starvation, and loneliness too. Project Zomboid leans hard into the simulation aspects of surviving a zombie apocalypse. These encounters, of which there are 40, pit Deacon against up to 500 ‘freakers’ (Days Gone’s term for zombies) at once in a heart-pumping trial of quick wit and quicker reflexes. It was one of Sony’s less-celebrated exclusives from the PS4 era, yet it’s carved out a spot in the zombie-game pantheon thanks largely to its horde sequences. John’s rusty, trusty motorcycle and dozens of ways to (re)bury the undead. I hope you'll find using this as interesting as I did re-watching the classics and making the mod, thanks again.Days Gone’s open world is a post-apocalyptic playground on which you’re let loose with protagonist Deacon St. ![]() In the movies, zombies were honestly quite clean compared to zombies in other types of fiction, and so I mostly left the base skins untouched in regards to dirt and blood - asides from their wounds. This is reflected in this mod, where I tried to keep a certain aspect of humanity to the zombies - rather than soulless eyes, they have sunken slightly into the skull and the bones have become slightly more pronounced around the face as decay begins to occur. Interestingly, whilst watching the two films for references I noticed the zombies actually maintain their human-like eyes, contrary to most other zombie fiction. The default skins always came across to me more like the Solanum virus zombies from WWZ, with their infected veins and blank, white eyes. I tried my best to stay true to the movies, keeping the zombies in the range of mouldy yellows, sickly greens and that Dawn style grey. There was something very appealing about the old style of zombies in Romero's classic films, perhaps how simplistic or minimalist they seem compared to some of today's zombie effects which often involve CGI or contacts for those creepy eyes and such. For my latest zed retexture mod, I wanted to capture the classic Romero zombie look from Dawn and Day of the Dead.
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